Frequently Asked Questions
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Help
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Source Engine
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How do I use the models within "Hammer"?
When you´re lucky, the author of the models has delivered the filefolderstructure within his zippped file, or he has attached a readme-file in it. If not, you should follow this steps:
To see the model within "Hammer" and the game, you have to copy the files from the zipped file into both of the folders:- * ..\SteamApps\username\gamename\
- * ..\SteamApps\username\sourcesdk_content\gamename\
If the zipped file contains texture-files too, you will have to use the same folder, the author of the files has used. With your model comes a ".vmt"-file, which can be opened with a simple text-editor. It should look like this:
"VertexLitGeneric"
{
"$basetexture" "models/custom/testmodel"
"$surfaceprop" "metal"
"$model" 1
}You have to put the files that end with ".vmt" and ".vtf" within your materials-folder. There they have to be put in the sub-folder that is referred to as "$basetexture". Maybe this folder needs to be created by you. All other files have to be put in a sub-folder of \models\. You can chose the name of this sub-folder, for example \customs.
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How do I use the downloaded textures within "Hammer"?
When you´re lucky, the author of the models has delivered the filefolderstructure within his zippped file, or he has attached a readme-file in it. If not, you should follow this steps:
To see the model within "Hammer" and the game, you have to copy the files from the zipped file into both of the folders:- * ..\SteamApps\username\gamename\materials
- * ..\SteamApps\username\sourcesdk_content\gamename\materials
You can chose now, if you take the authors folders, or if you want to create own folders to put the files in. Open the ".vmt" file with a text-editor. You should see something like this:
"LightmappedGeneric"
{
"$basetexture" "custom/testtexture"
}Create a sub-folder within materials. Chose either the name from "$basetexture" for your folder, or chose an own name. But you have to customize the .vmt-file, if you chose your own foldername.
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AQ_SOURCEPURPLEBLACKPATTERN
AQ_SOURCEPURPLEBLACKPATTERN_PARAGRAPH
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I want to learn to create textures for Source by myself. How do I get started?
A nice Overview you can find on thewall.de (german):
http://www.thewall.de/content/half-life_2:tutorials -
I want to learn to create my own models. How do I get started?
Modelling is as complicated as mapping and needs much training and the learning of new skills. A good start would be, if you want to create models the Source-engine, to download the XSI Mod-Tool 6, which is freely accessable. A good board for beginners, and where you will find many linked tutorials, is:
http://www.xsiforum.de
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