Frequently Asked Questions

  1. Help

    1. I am not able to rate content from other members, and I can not upload my own content.

      You have to be logged in to upload stuff or vote other content. If you have no account on gaming-models.de, please create one. You can simply register yourself for free.
      » Register

    2. I have found some of my content on gaming-models.de but I have never given any permission to publicate it here.

      I have found some of my content on gaming-models.de but I have never given any permission to publicate it here.

    3. I have recognised an offend against the Terms Of Use.

      Please get in contact with one of our moderators or write an e-mail to support@gaming-models.de and describe the problem.

  2. Source Engine

    1. How do I use the models within "Hammer"?

      When you´re lucky, the author of the models has delivered the filefolderstructure within his zippped file, or he has attached a readme-file in it. If not, you should follow this steps:
      To see the model within "Hammer" and the game, you have to copy the files from the zipped file into both of the folders:

      • * ..\SteamApps\username\gamename\
      • * ..\SteamApps\username\sourcesdk_content\gamename\

      If the zipped file contains texture-files too, you will have to use the same folder, the author of the files has used. With your model comes a ".vmt"-file, which can be opened with a simple text-editor. It should look like this:

      "VertexLitGeneric"
      {
      "$basetexture" "models/custom/testmodel"
      "$surfaceprop" "metal"
      "$model" 1
      }

      You have to put the files that end with ".vmt" and ".vtf" within your materials-folder. There they have to be put in the sub-folder that is referred to as "$basetexture". Maybe this folder needs to be created by you. All other files have to be put in a sub-folder of \models\. You can chose the name of this sub-folder, for example \customs.

    2. How do I use the downloaded textures within "Hammer"?

      When you´re lucky, the author of the models has delivered the filefolderstructure within his zippped file, or he has attached a readme-file in it. If not, you should follow this steps:
      To see the model within "Hammer" and the game, you have to copy the files from the zipped file into both of the folders:

      • * ..\SteamApps\username\gamename\materials
      • * ..\SteamApps\username\sourcesdk_content\gamename\materials

      You can chose now, if you take the authors folders, or if you want to create own folders to put the files in. Open the ".vmt" file with a text-editor. You should see something like this:

      "LightmappedGeneric"
      {
      "$basetexture" "custom/testtexture"
      }

      Create a sub-folder within materials. Chose either the name from "$basetexture" for your folder, or chose an own name. But you have to customize the .vmt-file, if you chose your own foldername.

    3. AQ_SOURCEPURPLEBLACKPATTERN

      AQ_SOURCEPURPLEBLACKPATTERN_PARAGRAPH

    4. I want to learn to create textures for Source by myself. How do I get started?

      A nice Overview you can find on thewall.de (german):
      http://www.thewall.de/content/half-life_2:tutorials

    5. I want to learn to create my own models. How do I get started?

      Modelling is as complicated as mapping and needs much training and the learning of new skills. A good start would be, if you want to create models the Source-engine, to download the XSI Mod-Tool 6, which is freely accessable. A good board for beginners, and where you will find many linked tutorials, is:
      http://www.xsiforum.de

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